If you interest for details, please read Readme_long.txt in my .scs.
AI cars:
The original game have 27 different traffic cars. This mod expand 59 traffic “cars”. 🙂
Cars have 1 gasoline engine and 1 diesel engine versions, with different acceleration values and shifting point values calculated based on real datas.
The top speeds values calculated too, but corrected, for avoid rush on highways. The calculated top speed corrected based on Horsepower/Weight ratio, that the result between 100 km/h and 150 km/h.
The exterior of AI cars only a little modified. The headlight’s range, angle, intensity modified with 2 version, and linked for car categories. The wheels in two versions too, the gasoline engine version of car has original wheel, the diesel engine version of car has one step bigger wheel compared to original wheel.
Speed limits for traffic cars are modified (for reality, i don’t care laws): 55 km/h in cities, 130 km/h on other roads, 150 km/h on highways
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AI trucks:
The original game have 7 different traffic truck. This mod expand 189 traffic truck. 🙂 The behavior of traffic truck specified by acceleration values in different gears, shifting points between gears, and minimum distances between AI s, and top speeds.
Trucks have 5 engine power level versions per 7 manufacturers, with different acceleration values and shifting point values based on real datas, and with different exterior accessories. The accessories is same per engine power level, so enough take a look at truck for recognize his abilities. They called tuning version by me.
Trucks have 1 top engine power level version per 7 manufacturer without trailer and cargo, they called empty-solo version by me.
Trucks have 2 middle engine power level version per 7 manufacturer without accessories, they called factory look version by me.
The top speeds based on the calculated speed value of 12.th gear at 1600 rev/min.
The exterior of AI trucks modified at many points. The headlight’s range, angle, intensity modified. The accessories is same per engine power level for every manufacturer, but the 5 different front grill occur at all power level. The tuning versions of trucks have own chassis-cabin-wheel-mirror-doorhndl combinations, and have own doorsteps, bottomgrills, sunshields.
7 original traffic truck * 5 engine power level * 5 different tuning exterior= 175 variant of tuning traffic truck
7 original traffic truck * 2 engine power level * 1 factory look=
14 variant of factory traffic truck
175+14=189 variant of traffic truck
Speed limits for traffic truck are modified (for reality, i don’t care
laws): 50 km/h in cities, 100 km/h on other roads, 135 km/h on
highways
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AI trailers:
The original game have 15 different traffic trailers. This mod expand 84 traffic trailers. 🙂
In the original trailer_storage.sii of the game has 75 different trailer, the player can pull either in his transport job. But in the trailer_traffic_storage.sii only 15 different traffic trailers. So why don’t these trailers come face to face in traffic on roads? With this mod they come… 🙂
I lift these rows from trailers_storage to trailer_traffic_storage, and some of them cloned in a,b,c,d,e,f,g version for they occurrence in traffic meet my like.
These 84 traffic trailers combined with 189 variant of traffic truck, between 59 different traffic cars on the road make this game mutch variable and enjoyable for truckers.
The mod downloadable in 3 version.
Credits:
Scanreg
Direct Download Links
File: ETS2-Custom-AI-Realistic-Light-Traffic-Mod-by-Scanreg.zip (1.51 MB)File: ETS2-Custom-AI-Realistic-Medium-Traffic-Mod-by-Scanreg.zip (1.51 MB)File: ETS2-Custom-AI-Realistic-Heavy-Traffic-Mod-by-Scanreg.zip (1.51 MB)
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